Bow Street Runner
Channel 4, 2008
Information architecture & framework build for this big-budget point'n'click Flash game, C4's tie-in to the 'City of Vice' TV show. It was built in ActionScript 3, with a unique CMS developed using Google Docs and Python.
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Oban Star Racers
Jetix, 2006
I developed the game engine and designed the framework for this multiplayer 3D racing game, based on the French/Japanese anime. It was a finalist at Flashforward 2007 in the 'Game' category.
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PowerAmp 2
Littleloud, 2007
PowerAmp is a service to track users' progress through Flash content, delivering top-line usage stats to media owners. It was built using ActionScript, PHP, IIS, Python and MySQL, with a front-end developed in Flex 2.
 
Media Studies - Radio Studio
BBC jam, 2006
I was architect and technical lead on this e-learning project, part of the now-defunct BBC jam service. Students enter a virtual 3D radio studio and must complete a series of challenges before finally putting together their own radio show.
 
English 5-7 - Song & Poetry
BBC jam, 2005
Technical lead on another BBC jam project. I built a range of modules allowing kids to watch a gang of animated characters perform songs and poetry, then rearrange the elements to create and share their own content.
 
Severance
Pathé, 2006
Grisly 3D promo game for the DVD release of Severance.
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Jarhead
Universal Pictures, 2006
Gesture-based promo game for the DVD release of Jarhead.
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littleloud.com
Littleloud, 2006
Back-end and content management system for Littleloud's company site, built in PHP and MySQL.
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Dream Domain
Randommedia, 2002
A surreal portfolio site for Randommedia in which users guide an insect through an abstract 3D multi-user environment. With the release of Flash MX it evolved into one of the first Flash video messaging applications, winning Flashforward 2002 in the 'Technical Merit' category.
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